Archive for the ‘Uncategorized’ Category

The Holmes Inc. Commandments of Twitter

June 5, 2011 Leave a comment

Greetings Once again Holmesians,

In addition to our website promotions, James (with an assist from Ty and the Website team) will be trying to orchestrate a Twitter campaign. Anyone who Twitters please volunteer to help. Other wise James will contacting you individually to draft you into service.

We hope to be giving people “Twitter shifts” – a day where they are posting on and off with updates, links etc.

To that end, we need to establish some Holmes Inc. Twitter ground rules.

Homes Inc. Twitter Commandments

1. Spellcheck is your friend. Please ensure all posts are spelled correctly, and free of l33t sp3@k lol!

2. The Royal We: Most posts will be composed as being spoken by the group. “We are very excited about…” or “We can’t wait for you to see…” etc. You may choose to speak in the first person when you post, if you’d like. When doing so, please sign the post with either your name, initials, or Twitter handle.

3. Equal ground: when posting, please refrain from putting anyone’s work above the rest. Basically, that just means no “Check out this new art from the best story in the book!”

4. Don’t swear, you bastards.

5. Keep posts relevant to Holmes Inc., or other comics from our  creators, etc.

6. No dissing other comics, creators and companies. We want to keep this a positive platform to share our work with the world. (In short,  resist any Granito bashing!)

7. If you’re unsure about something, ask Rob before proceeding.

That’s it, until we think of more.

Some of you will be getting Twitter shifts were you get to be the voice of Holmes Inc for a day. Please let James and I know if you want to help get the Tweets out.

Cheers,  Pinc

Categories: Uncategorized

The Old Man and the Sea Serpent Layouts – With Notes!

April 27, 2011 1 comment

Hello Watsonians! (Let’s give Elizabeth’s side of the family a little love this time around).

I’m a bad, bad assistant editor — so behind on posting.

But I’ve got a special surprise this time around though. Pierce is coming down the stretch and has approved layouts to share as he goes to pencils!

Ty sez:

I’m pretty good with all of it, but I want you to squeeze up the top panel on page seven, and give me a little more room for the bottom three panels, especially the last one with Igogpogo in the background.  You can’t short-change the very end of the story like that, not for a top panel that’s not important enough to the overall narrative as the last one is.  Sell me my ending a little more.

ALSO:  The “hologram” is coming apart mechanically.  Is it nano-bot instant building tech?  Or is it something mechanical in the story in the script?  I remember it as being a hologram last time I read it, but I have a poor memory, so educate me iffen I’m wrong, danke.  We’ll cover it in the dialog/captions if we have to.

There’s some terrific stuff in here, a tremendous fun read for these characters, and some HUGE larger-than-life action.  Fun.  – Ty

Ty’s fave panel is also mine, along with the beastie rising in front of the boat at the bottom of page 3!  Dino, Pierce and Ty all weighed on the hologram question…

The current iteration of the hologram is that it’s just a “regular” light hologram…so when it comes apart, it should just be shards of light coming apart…nothing solid. Does that make sense?  Does anyone have a better visual effect for Igopogo breaking through it? – Dino
Well, holograms are projected from a source, so wouldn’t it just interrupt the signal, like standing up in front of a film screen?  If you wish to break the image up into visual “shards” I’m fine with that, but it shouldn’t look quite so mechanical as it shatters… Ty

I like the shards of light effect suggestion. Kind of like when a prism breaks up light.  – Pinc
Ty makes an interesting point though…maybe the hologram could simple break apart…like when an image on a tv kind of dissapates (sp). Like interference or something. I’m totally open to different interpretations of how it could happen.  – D.

And so, with everyone having weighed the final choice we leave with the artist. Which is as it should be.

Run with it Pierce!


Categories: Uncategorized

What exactly is the “Construction Stage”?

April 18, 2011 Leave a comment

Hey all,

Ty and I have sent everyone off to take their thumbnails and begin the construction stage on their pencils. We have been asked for a quick refresher on what exactly that stage entails.

In Ty’s class he has several stages for drawing comic. After layouts, he recommends a stage where you blow the art up and work out how all the panels work – picking a horizon line, laying in perspective lines and contructing/posing the bodies like mannikins.

Next you block in all the props, furniture and and background according to the perspective lines.

(I have heard it suggested that picking the horizon line and putting in yur perspective grind for each panel is easier to do before blowing things up, because your vanshing point is not so distant at that size)

This way  all the hard “figuring out” stuff is complete and you can go to full pencils  with all the “thinking” over – grinning like a lunatic at how fun it not to be solving problems anymore!

Is that more or less correct, Ty? 

Yup, that’s about it, with one minor change.

I tend to construct at either print size, or full art size, as that way you’re getting all the details in the right size (more or less) before it’s time to lightbox it onto the final board.

(My original response mistakenly implied much of the construction would happen at the small size-Rob)

Though you CAN construct at the very small layout size, it’s a little easier to do at a larger size.  As Rob said, it’s the best way to put down your blacks, your background grays, and understand the whole page before it’s ready to go.  There’s no finals in the construction stage, just drawing in the figure-work, the basic masses of the background objects, the persepective and all you need to set right before the final stage. 

There’s no “Drawing” in the final stage, merely tweaking and fixing.  That way, each stage is without worries, as it’s always about fixing and making it better with each stage.

Ty the Guy

And that’s about it!  We can’t wait to see all your work on Wednesday! – Pinc

Categories: Uncategorized

Last Tango – Revised Layouts!

April 13, 2011 Leave a comment

This project gets better and better the more I see.  Here are Chris Yao’s revised layouts for Darius Fox’s The Last Tango!


Oh my… And you thought those first ages were good?  Check these out!

Here is Ty’s response.

Very very nice work, Christopher.  It reads phenomenally well, which is consistently your strong suit.   It’s essentially flawless layout, and I LOVE the dancing figures on page one!.

My comments are extremely minor.  Watch that you don’t crowd out your word balloons as there’s a few panels that look a little tight. (the first panel especially, as lovely as it is, but I’ll get to that in a minute…).

I’m not sure if I love panel 5, page 7 (the wide panel that is overlaid on top of the bottom two, but tight, tight to the panel above it).  I’m not sure what is gained by allowing the top of the boyfriend’s head in panel six, and an empty space in panel seven.

Maybe if you freed panel five from the anchor of the panel above, and five floated above the bottom two panels with a little room up top, it would feel a little better to me.  That’s an incredible nitpick, but it’s the only moment in the whole layout I didn’t love.

Oh, and as promised:  On panel one, page one, could you slide the figures down JUST A HAIR, so we have room for a title/logo area.  Word balloons and Title areas have to be accounted for.

But man, this is solid, solid layout work.  Off you go, sir! – Ty the Guy

Christopher then brought in his revised layouts and some construction pages for further notes. As you might imagine, it was beautiful stuff!

This Holmes Inc. Agent Pinc, signing off!

Categories: Uncategorized

The Old Man and the Sea Monster – Updated Script!

April 7, 2011 Leave a comment

Hey all,

Here is Dino’s updated script for Igopogo.  He did up two versions but I think you will all agree with Ty’s decison that the one WITH the hologram beastie provides much better comic book imagery. Enjoy!  – Rob


Script for Holmes Inc. Volume two


Written by Dino Caruso

Page 1 –—————————————————————–


Old Edgar and Artie are the focus of this panel. We have a tight shot on the two of them. This panel will be an inset in the much larger second panel.

Artie: Are you sure you wouldn’t rather be back at the command centre where it’s safer?

Old Edgar: Nonsense, boy! This brings back memories of my days in the Royal Navy. Now then…shall we continue with the briefing?


The camera pulls back and we see that the two of them are seated on the deck of the Holmes Inc. Marine Exploration and Research Vessel. This shot is from behind them, over their shoulders. We can’t see the whole ship, but we know that they’re on one now.

They’re talking while Artie has four different windows open on his laptop…with one, he’s reviewing the history of Lake Simcoe scans. With another, he’s playing long distance chess against a supercomputer. With another, he’s trying to find the best place to eat in Toronto. With the last, he’s planning an elaborate hologram prank that looks like a sea monster.

Old Edgar has a regular paper file folder of his old Igopogo mission in his hands. He’s looking over to check out Artie’s computer. Old Edgar is seated in his wheelchair. There’s a picture of General Madlock (more about him soon) paperclipped to the folder.

CAPTION: Lake Simcoe, Ontario, Canada.

Artie: Sure, just let me close down some of these windows.

Old Edgar: Windows, eh? Let’s see what you’ve got brewing.

Arite: Well, I’ve been reviewing the new reports of the monster sightings, playing chess against Wilson, looking for a good restaurant in Toronto and…errr…working on some hologram schematics.



Or Tentative title 2: THE RETURN OF IGOPOGO

Written by: Dino Caruso

Illustrated by: Pierce Desrochers-O’Sullivan

Lettered by: Keiren Smith


A wide shot shows the entirety of the ship. We can still see Artie and Edgar on the deck as they continue to talk.

Old Edgar: Holograms! Hah! Monkeyshines, no doubt…

Artie: Errr…weren’t we gonna talk about Igopogo?


Close shot on Old Edgar as he looks back at his file folder again.

Old Edgar: Igopogo. Indeed.

Old Edgar: Well…it was 1976…


Page 2 –———————————————————————–

Some flashbacks to the events of the 70s. Perhaps we change the panel boarders or alter the greytones to explicitly show that this is a flashback. Edgar will narrate the flashbacks.


Old Edgar (1970s version) and his research team have found the monster. The boat they’re on in the flashback is smaller and less sophisticated than the present model. There is music coming from a set of external speakers (maybe we show a few musical notes and some lyrics like: “still crazy after all these years…”). It would no doubt be a hi-fi system with genuine LP record albums.

The monster is docile. It’s close to the boat.

This page will be narrated by Old Edgar in Caption boxes.

NARRATION: There had been a rash of “sea monster” sightings in Lake Simcoe and we quickly discovered that the beast, called Igopogo, was real…and apparently very docile and intelligent.


The government troops (air force, navy, etc.), led by the bastard General (who we haven’t seen yet) come in…helicopters, boats. This will be a wide shot, showing the incoming troops.

NARRATION: However as is so often the case, the military…led by that fiend General Madlock… had its own agenda regarding scientific discoveries.


The monster gets agitated. It rears up. It snarls or roars.

NARRATION: They were upon us very quickly. We had no time to lure Igopogo to safety.


We see a close up of the general on one of the Canadian Navy ships.

General: FIRE!

NARRATION: That damnable Madlock was scheming to clone the beast in an attempt to weaponize it. He was soon drummed out of the service after the holy hell I raised on Downing Street.

5- Igopogo is gunned down, while Edgar cries out.

Old Edgar (1970s version): Noooo!

NARRATION: Madlock and I crossed swords several times after that…Latest intel placed him in Buffalo working with some privateer miscreants. That was about a year ago.


Page 3 – back in the present again.————————————————


We’re back in the present again. Old Edgar is emotional after his reminiscing.

Old Edgar: You know, I never was able to get a straight answer out of anyone regarding the disposition of Igopogo’s remains.

Voice from off panel: Sir!


A crewman has popped out of the bridge. Old Edgar and Artie turn to look at him.

Crewman: Scans have gone active! We’re picking up something to port…closing fast!


They all rush over to the railing, where something is brewing under the water. We still can’t see it, but it’s definitely a first indication. A large compass on the wall behind them starts spinning wildly. Old Edgar glances at it.


Close on Artie and Edgar. There are crewmen in the background. The crewmen all look shocked. Artie’s not shocked, but he doesn’t know how to explain this. Old Edgar has the look of someone who’s put all the pieces together. He just needed to see this one final bit of evidence.

Artie: You said the monster from ’76 was the last of its kind. So…what then? Alien? Robot?

Old Edgar: Is that the best you’ve got, boy? You’ve already been presented with enough information to solve this.

Old Edgar: Maybe we should have left you back at the command centre, hmm? Heh.


Igopogo 2.0 comes out of the water, looking much more ferocious than the 70s version did, but still the same basic anatomy and design.

Artie (from the deck of the boat, small font, whisper/mumble): Alien robot, maybe??


Page 4 –———————————————————


Igo turns and heads off.

Crewman from the bridge: It’s heading toward Orillia. ETA 15 minutes.

Old Edgar: We’ve got to slow him down. Ideas?

Artie: Not sure if it’ll work, but chase him! I’ll set it up.


Artie works on attaching a gizmo to the railing. It’s a small hologram projector.

Artie (thought bubble): I made this hologram to spook Edgar and the crew…I didn’t actually believe the new monster sightings here were real.


Artie pushes a button on the device.

Artie (thought bubble): Never thought I’d be using it to slow down the real thing!


Now there’s a hologramatic Igopogo in the path of the real one. The real one rears up stop. This can be a bigger panel.


Page 5 –—————————————————————–


Artie rejoins Old Edgar near the railing. Old Edgar’s got a piece of paper…a readout from scans taken of the water.

Artie: Igopogo will realize the hologram’s not real in a minute or so. Are you going to tell me what’s going on now?

Old Edgar: Did you notice that compass spinning wildly? And here…these readings… Water temperature near the beast is warmer than average and there is an atypical amount of fluorescent activity in its wake.

Old Edgar: Does that make it simpler?


Two shot again.

Artie: Uhhh…

Old Edgar: Buffalo???


The beast and the hologram continue their “dance”, but the real Igopogo is getting bolder now.


Artie hustles down a set of stairs in the boat. There’s a door marked SCIENCE LAB visible at the bottom of the stairs.

CAPTION (OLD EDGAR TALKING): Electromagnetic Remote Control…pioneered at the University of Buffalo! That’s how the beast is being controlled.


Artie grabs the magnetic field inhibitor from the scanning electron microscope.

CAPTION (OLD EDGAR TALKING): Magnetic nanoparticles have been implanted in its brain! We’ve got to disrupt that magnetic field.


Page 6 –——————————————————————–


Artie runs across the deck holding the device as the crew and Old Edgar look on.

Old Edgar: Of course! Well played, boy!

Crewman: What on earth is he doing?

Old Edgar: He’s got the Magnetic nullifier from the Scanning Electron Microscope. It should work.


The real Igopogo bursts through the hologramatic one. The ship is still close enough to the beast for what Artie’s got planned.  It might look cool if the hologram burst into “shards of light” as Igopogo goes through it.


Artie leaps off the boat, holding the device. He gets some parting advice from Old Edgar.

Old Edgar: The base of the skull…near the occipital lobe!


Artie scrambles up Igopogo’s back.


He clamps the device on Igo’s skull.


Page 7 ———————————————————————


The beast is calmer. Artie calls over to Old Edgar on the ship.

Artie: What now?

Old Edgar: Obvious isn’t it? We trace the magnetic waves back to their point of origin and roust Madlock and his cronies who were no doubt using this as demonstration of the beast’s potential as a weapon.

Artie: Madlock? You think he’s still at it?


A team of officers, with Arite and Old Edgar behind them, breaks down the door to the secret lair.

CAPTION (really Old Edgar speaking): No doubt. It’s got his fingerprints all over it. He must’ve finally succeeded in cloning Igopogo and found a way to use Nanomagnetic remote control to influence its behaviour. The theory fits the facts.


Madlock (older, but evidently no wiser) and his goons are being led out of their hideout by the cops. Old Edgar and Artie are standing and watching. Madlock glowers at Holmes.

Madlock: I’m not finished yet, Holmes.

Old Edgar: You most certainly are mate. This time, you’ll go away for good.



Two shot…Artie and Old Edgar.

Artie: Looks like you’ve still got a lot to offer in the field, huh?

Old Edgar: More than you realize.

Artie: What do you mean?


Artie rolls his eyes as Edgar lays it on him.

Old Edgar: Your chess problem? Knight to Rook 5.

Old Edgar: The best restaurant in Toronto? Definitely Far Niente.

Old Edgar: And that hologram? Not your best work. Let’s discuss the illumination matrix on the plane, shall we?


Categories: Scripts, Uncategorized

Ye Editor has Survived! Barely.

March 19, 2011 3 comments

Sorry I was barely standing on Wednesday, I genuinely didn’t expect to fade in and out when I left my house, it came on all of a sudden when I got to TCW   But I am fully recovered as of Friday night (though I stayed home from the convention…)

Enough about me.

By the time we’d all gotten through the plots as they currently stand, I was very happy with the shape of our project.  There’s not a single story without a lovely set piece, a lovely resolution, some nice movement, emotion and brains.  EVERY story has all the ingredients now as we enter the weeks of the most collaboration.  The artists are all creating bibles, and the writers are finalizing scripts and breakdowns.  Next week, the art begins!

Speaking of art:  As was mentioned, Aaron and Rachael’s story will establish a particular gun that Elizabeth might occasionally wear, a gift from her Texan father (also a descendant of Dr. Watson).  I’m not sure if any other story requires it, but it might be nice to see the gun in the background somewhere…perhaps in Trey’s room in Derek’s dream story, or perhaps strapped to her hip in the Rodeo story.

—-I’m sorry, but WORDPRESS is getting to be a pain, and I can’t get it to load jpg files either today or last night….damn, I’ll post the gun as soon as I can.—

SPEAKING OF THE RODEO story:  Danny Setna, y’all gotta ring in, pardner.  Kathleen has a dynamite script that needs a story bible, and I need you to get in touch with Kathleen to get your collaboration on!  Let us know when you’re up and about, sir!

Rob here. The glitch seems fixed. Here is Rachel’s design for the gun Elizabeth was given by her Daddy!

The Game is once again, AFOOT!

March 2, 2011 Leave a comment

Welcome to Holmes Incorporated:  Issue #2.

This is going to be great fun.

Here is where we’ll be exchanging ideas and designs – a central location to use as a reference tool.

As reference tool #1:  Here’s the original character/series bible that got the whole thing rolling.  There have been minor changes to it as the characters were refined in the first issue, but the basic, basic ideas are here, and it’s best to read it as you get started.  It also helps if you read the comic through and through:

This one. Read this one.

This website is set up to show you the original design packs and scripts from last year as quickly as your fingers can tap the buttons, look up top for pull down menus to take you to the places they promise.

Up top there, click on these pages, and you'll see stuff you need to see.

You’ll find turnarounds for our main characters, brief descriptions of them, and the original scripts they star in (often in plot/story map form as well as final versions).  You’ll also find designs for locations, objects and gadgets used in the first issue, like these images of the “Deerstalker” aircraft used in the series by Rob Oakman and Draake (Derek) Herd.

Pretty cool, huh? But everything in these story bibles are!

And all with original notes and comments intact.

When you need a location or a gadget that’s already been designed from one of our stories (in either issue one, or the 2nd issue you guys are creating) , you’ll find your bible sheet here.  When you have a new location or gadget to add to the bible, you’ll send to us, and we’ll tag it and post it here for everyone to comment on it.

The categories to the right are things that are in development,  from first to final designs etc., as they’re posted so there’s much more stuff to the right.  It USUALLY works out that finals move from the right to the top when they’re approved, but I just found an Elizabeth design that wasn’t where it was supposed to be, so it’s always best to check both sections, even for final designs.

I feel like I’m explaining the wheel at this point.  I’m sure you get how the site works.

Welcome to Issue #2, we get started in earnest later today.  See you as you get here.

Ty the Guy.  Scraping the game off his foot.